AspectRatioResizeContainer¶
The AspectRatioContainer
allows his own size to be smaller than the children, which causes neighboring UI elements to be covered. This new node type will extend the existing AspectRatioContainer
and update it's own minimum size based on the children. This works except for STRETCH_MODE_COVER
.
Warning
You cannot use the property custom_minimum_size
anymore as it is used to set the minimum size.
Compatibility¶
Godot | Version |
---|---|
4.3 | >= 3.1.0 |
4.2 | >= 3.1.0 |
4.1 | <= 3.0.2 |
Example¶
/examples/aspect_ratio_resize_container/
Changelog¶
3.2.2¶
- Add more static typing
3.2.1¶
- Revert: Fix ratio calculation, it is clunky on specific settings
3.2.0¶
- Fix ratio calculation (but it's still bugged in some cases)
3.1.2¶
- Use absolute paths in preloads
3.1.1¶
- Code improvement
3.1.0¶
- Require Godot 4.2
- Add more values to plugin.cfg
- Add static typing in for loops